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{{DeeZireInclusion}}<br />
{{Flag
This lists the units to consider 'home' (Allied, Soviet) when no structures are present and thus the point jumped to on the map when a player hits the 'home' key as defined in KEYBOARD.INI. This is also used when the game determines which unit you will always get when the game starts (i.e. your MCV) and changing this is one way to get players to start without an MCV thus disabling base building (note that whatever unit you place here, its loss still counts as an MCV so losing it will constitute a 'game over' trigger). Must be valid unit names from the [VehicleTypes]list and be defined as all units are.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=In TS: {{Values|strings|[[VehicleType]] IDs}}<br>In RA2/YR: {{Values|stringlist|[[VehicleType]] IDs}}
|default=blank
|types={{Categ|General}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
This lists the VehicleType(s) that is considered an MCV: it is capable of deploying into a structure with [[ConstructionYard]]=yes set. This is used when the game determines which unit the player will always get when starting a skirmish.
 
In the absence of a Construction Yard, this unit also counts as "home base" for centering the camera on the player's base using the appropriate keyboard shortcut. This is also important when the "[[Short Game]]" game option is set, as the player will not automatically lose when he controls a Base Unit but no structures.
 
Although the unit specified does not have to be an MCV, or even a VehicleType necessarily, doing otherwise will result in quirky behavior.
 
 
==In TS and FS==
 
Only one VehicleType should be specified here as the game is hardcoded to share a single MCV unit between playable [[Sides]].
 
 
==In RA2==
 
A comma-separated list of two VehicleTypes should be used. The first is the Allied MCV and the second is the Soviet's.
* In fact, in the initial version of RA2, there was no limit to the number of MCVs. For example, in RA2 Version 1.0, you could declare three or even four MCVs
 
==In YR==
 
A comma-separated list of three VehicleTypes should be used. In addition to the Allies' and the Soviet's, an MCV for Yuri's Side is parsed.
 
==See Also==
[[MCV]]

Latest revision as of 21:37, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BaseUnit
File(s): Rules(md).ini
Values: In TS: Strings: Normal text. (Limited to: VehicleType IDs)


In RA2/YR: Comma-separated list of strings. (Limited to: VehicleType IDs)

Default: blank
Applicable to: General


This lists the VehicleType(s) that is considered an MCV: it is capable of deploying into a structure with ConstructionYard=yes set. This is used when the game determines which unit the player will always get when starting a skirmish.

In the absence of a Construction Yard, this unit also counts as "home base" for centering the camera on the player's base using the appropriate keyboard shortcut. This is also important when the "Short Game" game option is set, as the player will not automatically lose when he controls a Base Unit but no structures.

Although the unit specified does not have to be an MCV, or even a VehicleType necessarily, doing otherwise will result in quirky behavior.


In TS and FS

Only one VehicleType should be specified here as the game is hardcoded to share a single MCV unit between playable Sides.


In RA2

A comma-separated list of two VehicleTypes should be used. The first is the Allied MCV and the second is the Soviet's.

  • In fact, in the initial version of RA2, there was no limit to the number of MCVs. For example, in RA2 Version 1.0, you could declare three or even four MCVs

In YR

A comma-separated list of three VehicleTypes should be used. In addition to the Allies' and the Soviet's, an MCV for Yuri's Side is parsed.

See Also

MCV