BarracksRatio: Difference between revisions
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{{ | {{Flag | ||
This | |files={{Categ|ini=rules}} | ||
|values={{Values|float}} | |||
|types={{Categ|AI}} | |||
|yr=yes | |||
|ra2=yes | |||
|ts=yes | |||
|fs=yes | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|tsobsolete=yes | |||
}} | |||
One of the computer controls that direct the makeup of a computer player's base. This specifies the percentage of a computer player's base, in terms of the number of [[BuildingTypes|buildings]], that should be composed of barracks (hardcoded to the building types {{tt|PYLE}} and {{tt|HAND}} in {{td}}, {{tt|TENT}} and {{tt|BARR}} in {{ra}}). | |||
== In {{ts}} To {{yr}} == | |||
Although parsed, this flag does nothing. | |||
Latest revision as of 21:37, 31 March 2025
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| Flag: | BarracksRatio |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Applicable to: | AI |
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One of the computer controls that direct the makeup of a computer player's base. This specifies the percentage of a computer player's base, in terms of the number of buildings, that should be composed of barracks (hardcoded to the building types PYLE and HAND in Tiberian Dawn, TENT and BARR in Red Alert).
In Tiberian Sun To Yuri's Revenge
Although parsed, this flag does nothing.





