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AttackingAircraftSightRange: Difference between revisions

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Default to aircraft [[sight]] range when the aircraft is in an attack mission. Effectively obsolete, as the sight range is overriden by the aircraft type's {{f|Sight|link}} value.
Default to aircraft [[sight]] range when the aircraft is in an attack mission. Effectively obsolete, as the sight range is overriden by the aircraft type's {{f|Sight|link}} value.


{{bugs}}
=={{bugs}}==
In {{ra2}}, using a value too high causes [[Spawned_Missiles|spawned missiles]] to reveal the map, as warned by this developer comment in {{ini|rules}}:
In {{ra2}}, using a value too high causes [[Spawned_Missiles|spawned missiles]] to reveal the map, as warned by this developer comment in {{ini|rules}}:



Latest revision as of 17:10, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AttackingAircraftSightRange
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Default to aircraft sight range when the aircraft is in an attack mission. Effectively obsolete, as the sight range is overriden by the aircraft type's Sight value.

Bugs/Side-Effects/Unexpected Limitations

In Red Alert 2, using a value too high causes spawned missiles to reveal the map, as warned by this developer comment in rules(md).ini:

AttackingAircraftSightRange=2 ; //gs 6 Makes the V3 ping the map. Hi, welcome to dumb ideas.