Jump to content

AtomDamage: Difference between revisions

From ModEnc²
en>DCoder
Rewrite
m 5 revisions imported
 
(3 intermediate revisions by one other user not shown)
Line 6: Line 6:
|default=0 ?
|default=0 ?
|types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR)
|types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR)
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
|tsobsolete=yes
}}
}}
{{Obsolete}}


Specifies the amount of [[Damage]] dealt by a Nuclear Missile in Red Alert. Obsolete in later games.
Specifies the amount of [[Damage]] dealt by a Nuclear Missile in Red Alert. Obsolete in later games.

Latest revision as of 21:37, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AtomDamage
File(s): Rules(md).ini
Values: integers
Special Values: None
Default: 0 ?
Applicable to: General (RA), CombatDamage (TS - YR)

Logic related to AtomDamage, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Specifies the amount of Damage dealt by a Nuclear Missile in Red Alert. Obsolete in later games.