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Annoyance: Difference between revisions

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I tested this thoroughly in TS, with various task forces and team missions. I could not observe any effect.
 
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|yr=yes
|yr=yes
|ares=yes
|ares=yes
|tsobsolete=yes
}}
}}
{{NeedsTesting}}
{{RevEng}}
 
This flag should make the team retreat and regroup when attacked. However, it doesn't appear to work, at least in {{ts}}.
This AI team will counterattack once when attacked and continue the mission
But its priority is lower than Aggressive and Suicide


==See also==
==See also==
* [[Aggressive]]
* [[Aggressive]]
* [[Suicide]]
* [[Suicide]]

Latest revision as of 20:17, 1 June 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Annoyance
File(s): ai(md).ini, maps
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: TeamTypes

Logic related to Annoyance, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Reverse-Engineered Content
The following page/section possibly contradicts several ideas accepted by the community. However, it contains information reverse-engineered from the game's executable code, not observations or theories, and as such should be considered more likely to be correct.

This flag should make the team retreat and regroup when attacked. However, it doesn't appear to work, at least in Tiberian Sun.

See also