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Annoyance: Difference between revisions

From ModEnc²
en>Crimsonum
Added a page documenting a missing flag. Though it contains unverified information, it is better than no page at all.
 
I tested this thoroughly in TS, with various task forces and team missions. I could not observe any effect.
 
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This flag should make the team retreat and regroup when attacked. However, it doesn't appear to work, at least in {{ts}}.
If set, the [[AI]] will replenish this [[TeamTypes|team]] indefinitely, meaning every casualty is replaced by recruiting from available units or by producing new ones. This happens even if the team is fully destroyed. This goes on until the AI becomes unable to produce anymore applicable units (e.g. by running out of money or losing its [[Factory|factories]]).


==See also==
==See also==
* [[Reinforce]]
* [[Aggressive]]
* [[Suicide]]

Latest revision as of 20:17, 1 June 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Annoyance
File(s): ai(md).ini, maps
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: TeamTypes

Logic related to Annoyance, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Reverse-Engineered Content
The following page/section possibly contradicts several ideas accepted by the community. However, it contains information reverse-engineered from the game's executable code, not observations or theories, and as such should be considered more likely to be correct.

This flag should make the team retreat and regroup when attacked. However, it doesn't appear to work, at least in Tiberian Sun.

See also