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{{DeeZireInclusion}}<br />
{{Flag
Specifies the number of each of the above infantry units to be dropped for a side with a Super Weapon with Type=AmerParaDrop. You should ensure that there is a number listed here for each infantry type you have specified with AmerParaDropInf=.
|name=AmerParaDropNum
|files=rules(md).ini
|values=positive integers
|types=[[General]]
|ra2=yes
|yr=yes
|rp=yes
}}
This defines how many of [[InfantryTypes|InfantryType]] specified in [[AmerParaDropInf]] are dropped when a [[SuperWeapons|Superweapon]] with {{f|Type|"AmerParaDrop"|link}} set is invoked.  
 
The arguments for this tag are a list of numerical values, and must have the same as the number of infantry types in the other. Each value in the comma-separated list will [[Spawned|spawn]] a new Paradrop plane, allowing a modder to use multiple such [[AircraftTypes|aircraft]] even if the infantry dropped by each is identical.
 
==See Also==
[[Parachuted]]
 
[[ParadropRadius]]

Latest revision as of 17:01, 12 April 2025

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Flag: AmerParaDropNum
File(s): rules(md).ini
Values: positive integers
Applicable to: General


This defines how many of InfantryType specified in AmerParaDropInf are dropped when a Superweapon with Type="AmerParaDrop" set is invoked.

The arguments for this tag are a list of numerical values, and must have the same as the number of infantry types in the other. Each value in the comma-separated list will spawn a new Paradrop plane, allowing a modder to use multiple such aircraft even if the infantry dropped by each is identical.

See Also

Parachuted

ParadropRadius