Jump to content

AmerParaDropInf: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
ATHSE (talk | contribs)
mNo edit summary
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
This defines the InfantryType that is dropped as a paratooper for a side with a Super Weapon with Type=AmerParaDrop. You should ensure this is set to a valid infantry unit, and ensure that infantry unit is listed in the [InfantryTypes] list and is defined as per all other infantry units. You can actually force the planes to drop different types of infantry here with more than one plane, by listing them separated by commas - but you must ensure that there is an equal number set (see below) for each infantry unit or the game will generate an Internal Error.
|name=AmerParaDropInf
|files={{ini|rules}}
|values={{Categ|InfantryTypes}}
|types=[[General]]
|ra2=yes
|yr=yes
}}
This defines which [[InfantryTypes]] are dropped by a [[SuperWeapons|Superweapon]] with {{f|Type|"AmerParaDrop"|link}} set. Multiple entries should be separated by commas, and should coincide with an equal number of entries in [[AmerParaDropNum]].
 
==See Also==
[[Paradrops]]

Latest revision as of 17:39, 12 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AmerParaDropInf
File(s): rules(md).ini
Values: InfantryTypes
Applicable to: General


This defines which InfantryTypes are dropped by a Superweapon with Type="AmerParaDrop" set. Multiple entries should be separated by commas, and should coincide with an equal number of entries in AmerParaDropNum.

See Also

Paradrops