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AmbientSound: Difference between revisions

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{{Flag
{{Flag
|name=AmbientSound
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|files={{Categ|Rules(md).ini}}
|values={{values|string}}
|values=Strings (names of [[Sound]]s)
|special=
|default=none
|default=
|types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}},{{Categ|AircraftTypes}},{{Categ|BuildingTypes}},{{categ|Projectile}}(Only when there is no {{f|Inviso|yes|link}} tag)
|ra2obsolete=
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|ares=yes
|
}}
}}
Specifies the sound to make when this object is in existence on the map. This should be set to a valid entry from SOUND.INI and is usually one of the 'ambient' type sounds which loops continually for as long as the object exists. This is used as a 'background' effect and is utilized on the Naval Yards to give the impression of waves on the water and also on the Cow (although on the Cow, the VoiceComment= statement could have been used to the same effect).
Specifies the sound to make when this object is in existence on the map. This should be set to a valid entry from SOUND.INI and is usually one of the 'ambient' type sounds which loops continually for as long as the object exists. This is used as a 'background' effect and is utilized on the Naval Yards to give the impression of waves on the water and also on the Cow (although on the Cow, the [[VoiceComment]]= statement could have been used to the same effect).

Latest revision as of 21:36, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AmbientSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: InfantryTypes,VehicleTypes,AircraftTypes,BuildingTypes,Projectile(Only when there is no Inviso=yes tag)


Specifies the sound to make when this object is in existence on the map. This should be set to a valid entry from SOUND.INI and is usually one of the 'ambient' type sounds which loops continually for as long as the object exists. This is used as a 'background' effect and is utilized on the Naval Yards to give the impression of waves on the water and also on the Cow (although on the Cow, the VoiceComment= statement could have been used to the same effect).