AltPalette: Difference between revisions
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*Animation of working [[BuildingTypes]] will always use '''AltPalette=yes'''. | *Animation of working [[BuildingTypes]] will always use '''AltPalette=yes'''. | ||
{{bugs}} | =={{bugs}}== | ||
This flag also forces the animation to be always drawn at full brightness, similar to {{f|UseNormalLight|yes|link}}. | This flag also forces the animation to be always drawn at full brightness, similar to {{f|UseNormalLight|yes|link}}. | ||
== See Also == | == See Also == | ||
*[[ShouldUseCellDrawer]] | *[[ShouldUseCellDrawer]] | ||
Latest revision as of 17:08, 2 July 2025
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| Flag: | AltPalette |
| File(s): | art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Animations |
If AltPalette=yes is set on an animation then that animation will use the unit palette instead of the animation palette. However, remappable colours are ignored - they will not be remapped.
Note
- Images in the Particles section will not read this tag. Although the Image in the section Animations will have this tag.
- Animation of working BuildingTypes will always use AltPalette=yes.
Bugs/Side-Effects/Unexpected Limitations
This flag also forces the animation to be always drawn at full brightness, similar to UseNormalLight=yes.





