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AirstripRatio: Difference between revisions

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{{Flag
{{Flag
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|values=unsigned floats
|values={{Values|float}}
|default=.12
|default=.12
|types=AI Controls
|types={{Categ|AI}}
|yr=yes
|ra2=yes
|ts=yes
|fs=yes
|ra=yes
|ra=yes
|cs=yes
|cs=yes
|am=yes
|am=yes
|ts=yes
|tsobsolete=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
}}
}}


In Red Alert 1 this determines ratio of base that should be composed of Air Fields [AFLD].
One of the computer controls that direct the makeup of a computer player's base. This specifies the percentage of a computer player's base, in terms of the number of [[BuildingTypes|buildings]], that should be composed of airfields (of the building type {{tt|AFLD}}).


In Tiberian Sun, Red Alert 2 and Red Alert 2 Yuri's Revenge this key is not fully implemented. All three game.exes do not have a “BuildAirstrip=” key that the game would uses to determine if it had reached the ratio of base that should be composed Airstrips.
== In {{ts}} To {{yr}} ==
Although parsed, this flag does nothing.

Latest revision as of 21:35, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AirstripRatio
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: .12
Applicable to: AI

Logic related to AirstripRatio, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



One of the computer controls that direct the makeup of a computer player's base. This specifies the percentage of a computer player's base, in terms of the number of buildings, that should be composed of airfields (of the building type AFLD).

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing.