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AirstrikeAbortSound: Difference between revisions

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{{Flag
{{Flag
|name={{PAGENAME}}
|name=AirstrikeAbortSound
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|types={{Categ|AudioVisual}}
|types={{Categ|AudioVisual}}
|values={{values|strings}}
|values={{values|strings|[[VocTypes]]}}
|yr=yes
|yr=yes
|rp=yes
|rp=yes
}}
}}
The game will play this sound whenever an inbound airstrike (called in by a weapon whose warhead has {{TTL|Airstrike|yes}}. This applies to ''all'' airstrike weapons, regardless of side or unit.
 
The game [[engine]] will play this [[sound]] whenever an airstrike is called in by a [[weapon]] whose [[warhead]] has {{f|Airstrike|yes|link}}, and that airstrike is subsequently aborted. This applies to ''all'' airstrike weapons, regardless of [[side]] or unit.

Latest revision as of 21:35, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AirstrikeAbortSound
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: VocTypes)
Applicable to: AudioVisual


The game engine will play this sound whenever an airstrike is called in by a weapon whose warhead has Airstrike=yes, and that airstrike is subsequently aborted. This applies to all airstrike weapons, regardless of side or unit.