AirstrikeAbortSound: Difference between revisions
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{{Flag | {{Flag | ||
|name= | |name=AirstrikeAbortSound | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|types={{Categ|AudioVisual}} | |types={{Categ|AudioVisual}} | ||
|values={{values|strings}} | |values={{values|strings|[[VocTypes]]}} | ||
|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
The game will play this sound whenever an | |||
The game [[engine]] will play this [[sound]] whenever an airstrike is called in by a [[weapon]] whose [[warhead]] has {{f|Airstrike|yes|link}}, and that airstrike is subsequently aborted. This applies to ''all'' airstrike weapons, regardless of [[side]] or unit. | |||
Latest revision as of 21:35, 31 March 2025
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| Flag: | AirstrikeAbortSound |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: VocTypes) |
| Applicable to: | AudioVisual |
The game engine will play this sound whenever an airstrike is called in by a weapon whose warhead has Airstrike=yes, and that airstrike is subsequently aborted. This applies to all airstrike weapons, regardless of side or unit.





