Airstrike: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|Warheads}} | |||
|values={{values|Booleans}} | |||
|default=no | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
{{W}}This effect occurs only when have {{f|AirstrikeTeam|x|link}},{{f|EliteAirstrikeTeam|x|link}},{{f|AirstrikeTeamType|AircraftTypes|link}},{{f|EliteAirstrikeTeamType|AircraftTypes|link}} only.<br> | |||
This gives the attached weapon the Airstrike cursor (used by Boris against structures). It also causes the target to glow with the appropriate colour for designated airstrike targets.<br> | |||
==Note== | |||
1.It is hardcoded to be used with [[BuildingTypes]] only.<br>2.Does no damage to [[BuildingTypes]].<br> | |||
Latest revision as of 21:35, 31 March 2025
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| Flag: | Airstrike |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Warheads |
This effect occurs only when have AirstrikeTeam=x,EliteAirstrikeTeam=x,AirstrikeTeamType=AircraftTypes,EliteAirstrikeTeamType=AircraftTypes only.
This gives the attached weapon the Airstrike cursor (used by Boris against structures). It also causes the target to glow with the appropriate colour for designated airstrike targets.
Note
1.It is hardcoded to be used with BuildingTypes only.
2.Does no damage to BuildingTypes.





