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ActiveAnimPoweredLight: Difference between revisions

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Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|boolean}} |default=yes |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }}..."
 
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m [bot] Batch update {{Bugs}} templates.
 
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|ts=yes
|ts=yes
|fs=yes
|fs=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|ares=yes
}}
}}
If set to 'yes', will render an [[ActiveAnim]] animation invisible, if the building it is attached to is underpowered. The tag only works in the specific events that the building is {{f|Powered|yes|link}}, and the active animation is also {{f|ActiveAnimPowered|no|link}}.


Determines whether or not the [[ActiveAnim]] and [[ActiveAnimDamaged]] of this [[BuildingTypes|building]] should be [[Powered|dependent on power]]. If set, the animations will be disabled (rendered invisible) when the building runs out of power, and re-enabled once the building is back online.
=={{bugs}}==
In {{ts}} and {{fs}}, if set on a building, this flag causes the <tt>ActiveAnim=</tt> to play as soon as the building is deployed/placed, without waiting for the [[Buildup|buildup]] animation to be finished first.


{{bugs}}
==See Also==
[[ActiveAnimPowered]]


If set, this flag causes the [[ActiveAnim]] to play as soon as the building is deployed, instead of waiting for the [[Buildup|buildup]] animation to be finished first.
[[Powered]]
 
==See Also==
*[[ActiveAnim]]
*[[ActiveAnimPowered]]

Latest revision as of 17:06, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ActiveAnimPoweredLight
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes


If set to 'yes', will render an ActiveAnim animation invisible, if the building it is attached to is underpowered. The tag only works in the specific events that the building is Powered=yes, and the active animation is also ActiveAnimPowered=no.

Bugs/Side-Effects/Unexpected Limitations

In Tiberian Sun and Firestorm, if set on a building, this flag causes the ActiveAnim= to play as soon as the building is deployed/placed, without waiting for the buildup animation to be finished first.

See Also

ActiveAnimPowered

Powered