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|fs=yes
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|yr=yes
|yr=yes
|rp=yes
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This tag is the percentage increase to apply to a unit's {{f|Speed|link}} after it begins to move. Basically, this controls how fast the unit accelerates.<br>
This tag is the percentage increase to apply to a unit's [[Speed]] after it begins to move. Basically, this controls how fast the unit accelerates to its target speed, provided {{f|Accelerates|yes|link}} is set on the unit.
Always double check {{f|Accelerates|link}} is not disabled on the unit in question. You need the default or {{f|Accelerates|yes|link}} for this work.


==Note==
==Notes==
*If '''AccelerationFactor=0''' [[InfantryTypes]], [[VehicleTypes]],[[AircraftTypes]] will not be able to move even if {{f|Speed|>0|link}} is present.
If <tt>AccelerationFactor=0</tt> on [[InfantryTypes]], [[VehicleTypes]], or [[AircraftTypes]], they will not be able to move even if their <tt>Speed</tt> is greater than zero.


== See Also ==
==See Also==
* [[Accelerates]]
[[Accelerates]]
* [[DeaccelerationFactor]]
 
[[DeaccelerationFactor]]

Latest revision as of 23:03, 20 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AccelerationFactor
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0.03
Applicable to: AircraftTypes, InfantryTypes, VehicleTypes


This tag is the percentage increase to apply to a unit's Speed after it begins to move. Basically, this controls how fast the unit accelerates to its target speed, provided Accelerates=yes is set on the unit.

Notes

If AccelerationFactor=0 on InfantryTypes, VehicleTypes, or AircraftTypes, they will not be able to move even if their Speed is greater than zero.

See Also

Accelerates

DeaccelerationFactor