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|types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
|types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
|values={{values|Percentages}}
|values={{values|Percentages}}
|default=0.03
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
}}
}}This tag is the percentage increase to apply to a unit's {{f|Speed|link}} after it begins to move. Basically, this controls how fast the unit accelerates.
This tag is the percentage increase to apply to a unit's [[Speed]] after it begins to move. Basically, this controls how fast the unit accelerates to its target speed, provided {{f|Accelerates|yes|link}} is set on the unit.
 
==Notes==
If <tt>AccelerationFactor=0</tt> on [[InfantryTypes]], [[VehicleTypes]], or [[AircraftTypes]], they will not be able to move even if their <tt>Speed</tt> is greater than zero.
 
==See Also==
[[Accelerates]]
 
[[DeaccelerationFactor]]

Latest revision as of 23:03, 20 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AccelerationFactor
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0.03
Applicable to: AircraftTypes, InfantryTypes, VehicleTypes


This tag is the percentage increase to apply to a unit's Speed after it begins to move. Basically, this controls how fast the unit accelerates to its target speed, provided Accelerates=yes is set on the unit.

Notes

If AccelerationFactor=0 on InfantryTypes, VehicleTypes, or AircraftTypes, they will not be able to move even if their Speed is greater than zero.

See Also

Accelerates

DeaccelerationFactor