AccelerationFactor: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}} | |||
|values={{values|Percentages}} | |||
|default=0.03 | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
This tag is the percentage increase to apply to a unit's [[Speed]] after it begins to move. Basically, this controls how fast the unit accelerates to its target speed, provided {{f|Accelerates|yes|link}} is set on the unit. | |||
==Notes== | |||
If <tt>AccelerationFactor=0</tt> on [[InfantryTypes]], [[VehicleTypes]], or [[AircraftTypes]], they will not be able to move even if their <tt>Speed</tt> is greater than zero. | |||
==See Also== | |||
[[Accelerates]] | |||
[[DeaccelerationFactor]] | |||
Latest revision as of 23:03, 20 April 2025
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| Flag: | AccelerationFactor |
| File(s): | rules(md).ini |
| Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
| Default: | 0.03 |
| Applicable to: | AircraftTypes, InfantryTypes, VehicleTypes |
This tag is the percentage increase to apply to a unit's Speed after it begins to move. Basically, this controls how fast the unit accelerates to its target speed, provided Accelerates=yes is set on the unit.
Notes
If AccelerationFactor=0 on InfantryTypes, VehicleTypes, or AircraftTypes, they will not be able to move even if their Speed is greater than zero.





