Jump to content

Accelerates: Difference between revisions

From ModEnc²
No edit summary
m 7 revisions imported
 
(3 intermediate revisions by 3 users not shown)
Line 3: Line 3:
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|default=yes
|default=yes
|types={{Categ|VehicleTypes}}
|types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
|values={{values|Booleans}}
|values={{values|Booleans}}
|ts=yes
|ts=yes
Line 12: Line 12:
|rp=yes
|rp=yes
}}This flag determines whether this unit will accelerate to reach its given {{f|Speed|link}} as opposed to just jumping to that speed level straight away.
}}This flag determines whether this unit will accelerate to reach its given {{f|Speed|link}} as opposed to just jumping to that speed level straight away.
==Note==
*If '''Accelerates=yes''' is present, but {{f|AccelerationFactor|0|link}} on [[InfantryTypes]]+[[VehicleTypes]] will not be able to move anywhere(except for coming out of military camps and war factories).
=See also=
[[AccelerationFactor]]
[[DeaccelerationFactor]]

Latest revision as of 21:34, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Accelerates
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: AircraftTypes, InfantryTypes, VehicleTypes


This flag determines whether this unit will accelerate to reach its given Speed as opposed to just jumping to that speed level straight away.

Note

See also

AccelerationFactor DeaccelerationFactor