Accelerates: Difference between revisions
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en>Nighthawk200 Well, I suppose I'll go back to dedeezirifying until the RockPatch issue is resolved. |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|types={{Categ|VehicleTypes}} | |default=yes | ||
|types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}} | |||
|values={{values|Booleans}} | |values={{values|Booleans}} | ||
|ts=yes | |ts=yes | ||
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|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
}}This flag determines whether this unit will accelerate to reach its given {{ | }}This flag determines whether this unit will accelerate to reach its given {{f|Speed|link}} as opposed to just jumping to that speed level straight away. | ||
==Note== | |||
*If '''Accelerates=yes''' is present, but {{f|AccelerationFactor|0|link}} on [[InfantryTypes]]+[[VehicleTypes]] will not be able to move anywhere(except for coming out of military camps and war factories). | |||
=See also= | |||
[[AccelerationFactor]] | |||
[[DeaccelerationFactor]] | |||
Latest revision as of 21:34, 31 March 2025
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| Flag: | Accelerates |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | AircraftTypes, InfantryTypes, VehicleTypes |
This flag determines whether this unit will accelerate to reach its given Speed as opposed to just jumping to that speed level straight away.
Note
- If Accelerates=yes is present, but AccelerationFactor=0 on InfantryTypes+VehicleTypes will not be able to move anywhere(except for coming out of military camps and war factories).





