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| {{Flag | | {{del}} |
| |name={{PAGENAME}}
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| |files={{Categ|ini=rules}}
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| |types={{Categ|SuperWeaponTypes}}
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| |values={{values|unsigned integers}}
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| |rp=yes
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| |rponly=yes
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| }}
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| {{RockPatchFlag
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| |intversion=1.06
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| }}
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| This flag determines how the AI will utilise a particular super weapon. The values used here conform to values of items in the <tt>[[SuperWeaponTypes|[SuperWeaponTypes]]]</tt> list. The only supported values are as follows:
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| {|align="center" cellpadding="4" class="table_descrowdesccol"
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| !Value
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| !Target
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| |-
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| |0
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| |No targeting type set. AI will not use this super weapon.
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| |-
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| |1
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| |Use [[:Category:AIIonCannon_Flags|AIIonCannonXXX]] logic to determine a suitable target. This logic is used by the Nuke and Weather Controller.
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| |-
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| |5
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| |Target enemy base area with least amount of units and/or base defenses. This logic is used by paradrops.
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| |-
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| |8
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| |Target largest group of enemy units. This logic is used by the Psychic Dominator.
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| |-
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| |10
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| |Target largest group of enemy infantry. This logic is used by the Genetic Mutator.
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| |-
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| |}
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| The default value for this tag differs from Type to Type. For example, Nuke Clones will have a value of 1 by default, whereas New Para Drops will have a value of 5.
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| Super Weapon numbers not listed above will either have no effect; have no noticable functionality; or perform the same function as an already listed number.
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| And as a side note, {{TTL|AITargetingType|2}} (i.e. the Iron Curtain) will not result in the AI targeting its own units.
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Latest revision as of 16:16, 13 April 2025
This article/file was added to the deletion list!