Jump to content

AISuperDefenseFrames: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
m 2 revisions imported
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
This is how long the alert lasts, in case the Super Weapon with Type=ForceShield is not quite ready.<br />
|name={{PAGENAME}}
(Yuri's Revenge Only)
|files={{Categ|ini=rules}}
|types={{Categ|General}}
|values={{values|unsigned integers}}
|yr=yes
|rp=yes
}}Whenever an enemy super weapon is fired, the AI will wait at the most this number of frames before firing its Force Shield. This is incase the Force Shield is nearly ready, but still not when the super weapon is fired.

Latest revision as of 21:34, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AISuperDefenseFrames
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Whenever an enemy super weapon is fired, the AI will wait at the most this number of frames before firing its Force Shield. This is incase the Force Shield is nearly ready, but still not when the super weapon is fired.