AINavalYardAdjacency: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|General}} | |||
|values={{values|unsigned integers}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This flag denotes the maximum distance, in cells, that the AI can place a Naval Yard from its base. | |||
==Notes== | |||
This can be added to multiplayer maps with a higher value, where starting positions are just a little farther than normal from the water, thus allowing AI players to still create shipyards. | |||
Latest revision as of 21:44, 20 April 2025
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| Flag: | AINavalYardAdjacency |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Applicable to: | General |
This flag denotes the maximum distance, in cells, that the AI can place a Naval Yard from its base.
Notes
This can be added to multiplayer maps with a higher value, where starting positions are just a little farther than normal from the water, thus allowing AI players to still create shipyards.





