AICaptureWoundedMark: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
( | |files={{Categ|ini=rules}} | ||
|types={{Categ|General}} | |||
|values={{values|Percentages}} | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This value is employed by the {{f|AICaptureWounded|link}} tag to determine what percentage of total health constitutes being "wounded". This percentage should be specified as a floating point number (i.e. .25 = 25%). When the captured unit only has this percentage of its maximum ((TTL|Strength)) or less, then the values of {{f|AICaptureWounded|link}} are followed instead of {{f|AICaptureNormal|link}}. | |||
Latest revision as of 21:34, 31 March 2025
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| Flag: | AICaptureWoundedMark |
| File(s): | rules(md).ini |
| Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
| Applicable to: | General |
This value is employed by the AICaptureWounded tag to determine what percentage of total health constitutes being "wounded". This percentage should be specified as a floating point number (i.e. .25 = 25%). When the captured unit only has this percentage of its maximum ((TTL|Strength)) or less, then the values of AICaptureWounded are followed instead of AICaptureNormal.





