AIAutoDeployFrameDelay: Difference between revisions
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{{ | {{Flag | ||
The number of frames | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|types={{Categ|General}} | |||
|values={{values|unsigned integers|One for each difficulty level}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
The number of frames the AI will wait before deploying GIs assigned to guard an area, in order to stop their idle animation from playing. This tag requires a numerical list containing three numbers, one for each difficulty level. They are ordered as follows: Brutal, Medium, Easy. | |||
Latest revision as of 21:34, 31 March 2025
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| Flag: | AIAutoDeployFrameDelay |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: One for each difficulty level) |
| Applicable to: | General |
The number of frames the AI will wait before deploying GIs assigned to guard an area, in order to stop their idle animation from playing. This tag requires a numerical list containing three numbers, one for each difficulty level. They are ordered as follows: Brutal, Medium, Easy.





