AALimit: Difference between revisions
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en>EvilRenegade m Replacing Template:TTL with Template:F. |
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{{Flag | {{Flag | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
| | |values={{Values|float}} | ||
| | |types={{Categ|AI}} | ||
|yr=yes | |||
|ra2=yes | |||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |ra=yes | ||
| | |cs=yes | ||
| | |am=yes | ||
| | |tsobsolete=yes | ||
}} | }} | ||
Specifies the maximum number of anti-air defense structures a computer player is allowed to have in its base at a time. Once this limit is reached, the computer won't build new AA defenses, only replace lost ones. | |||
As for what counts towards this limit, the computer is hardcoded to check for the [[BuildingTypes|building type]] {{tt|SAM}} in {{td}} or both {{tt|SAM}} and {{tt|AGUN}} in {{ra}}). | |||
== In {{ts}} To {{yr}} == | |||
Although parsed, this flag does nothing. | |||
Latest revision as of 21:34, 31 March 2025
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| Flag: | AALimit |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Applicable to: | AI |
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Specifies the maximum number of anti-air defense structures a computer player is allowed to have in its base at a time. Once this limit is reached, the computer won't build new AA defenses, only replace lost ones.
As for what counts towards this limit, the computer is hardcoded to check for the building type SAM in Tiberian Dawn or both SAM and AGUN in Red Alert).
In Tiberian Sun To Yuri's Revenge
Although parsed, this flag does nothing.





