Lepton: Difference between revisions
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A lepton is a distance measuring unit, which equals 1/256th of a map [[cell]]'s edge. So, a single map cell is 256x256 leptons. | A lepton is a distance measuring unit in {{ts}} and {{ra2}}, which equals 1/256th of a map [[cell]]'s edge. So, a single map cell is 256x256 leptons. Leptons abide by the pseudo-isometric perspective of the game, i.e. the leptons-per-pixel ratio is greater vertically than horizontally. | ||
This unit is used to measure object [[FLH|Firing Offsets]], animation draw offsets, and such distances which require a high level of sub-cell precision. | This unit is used to measure object [[FLH|Firing Offsets]], animation draw offsets, and such distances which require a high level of sub-cell precision. | ||
[[Image:Leptons.png|frame|In this example, the ring's diameter equals the length of the cell edge: 256 leptons]] | |||
[[Category: General Editing Information]] | [[Category: General Editing Information]] | ||
[[Category: Units of measurement]] | [[Category: Units of measurement]] | ||
Latest revision as of 21:23, 31 March 2025
A lepton is a distance measuring unit in Tiberian Sun and Red Alert 2, which equals 1/256th of a map cell's edge. So, a single map cell is 256x256 leptons. Leptons abide by the pseudo-isometric perspective of the game, i.e. the leptons-per-pixel ratio is greater vertically than horizontally.
This unit is used to measure object Firing Offsets, animation draw offsets, and such distances which require a high level of sub-cell precision.
