Jump to content

Cameo Charging Indicator: Difference between revisions

From ModEnc²
en>DCoder
Created
 
m 2 revisions imported
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
The "Percentage Complete" indicator is the animation overlaid on all cameos when the ObjectType they represent is being built/charged by the player. The animation is taken from {{Tt|gclock2.shp}} in the appropriate side's mix - {{Tt|sidec0#(md).mix}}, where # depends on the player's country:
The "Percentage Complete" indicator is the animation overlaid on all cameos when the ObjectType they represent is being built/charged by the player. The animation is taken from {{Tt|gclock2.shp}} in the appropriate side's mix - {{Tt|sidec0#(md).mix}}, where # depends on the player's country:
*{{TTL|Side|GDI}} countries use ''1''
*{{f|Side|GDI|link}} countries use ''1''
*{{TTL|Side|Nod}} - ''2''
*{{f|Side|Nod|link}} - ''2''
*{{yro}} {{TTL|Side|ThirdSide}} -
*{{yro}} {{f|Side|ThirdSide|link}} -
** {{rpo}} ''3'' if [{{TTL|General}}]{{arr|r}}{{TTL|LoadSpecialYuriUI|yes}} is set,
** {{rpo}} ''3'' if [{{f|General|link}}]{{arr|r}}{{f|LoadSpecialYuriUI|yes|link}} is set,
** ''2'' otherwise
** ''2'' otherwise
The SHP uses the {{tt|sidebar.pal}} from the same mix.
The SHP uses the {{tt|sidebar.pal}} from the same mix.

Latest revision as of 20:55, 31 March 2025

The "Percentage Complete" indicator is the animation overlaid on all cameos when the ObjectType they represent is being built/charged by the player. The animation is taken from gclock2.shp in the appropriate side's mix - sidec0#(md).mix, where # depends on the player's country:

3 if [General]→LoadSpecialYuriUI=yes is set,
    • 2 otherwise

The SHP uses the sidebar.pal from the same mix.

Note: The SHP should have 55 frames, several people have reported problems if this is not met.