StartStandFrame: Difference between revisions
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Ported from ModEnc. Original author: DeathFish |
Rain-Islet (talk | contribs) m [bot] Batch update {{Bugs}} templates. |
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Specifies the starting frame index of this unit's standing animation sequence. Only applies to [[SHP]]-based units. | Specifies the starting frame index of this unit's standing animation sequence. Only applies to [[SHP]]-based units. | ||
=={{Bugs}}== | ===={{Bugs}}==== | ||
Unfortunately, this doesn't work. When not moving, the unit actually continues to use the walk sequence frames, only the rate changes from {{f|WalkRate}} to {{f|IdleRate}}. | Unfortunately, this doesn't work. When not moving, the unit actually continues to use the walk sequence frames, only the rate changes from {{f|WalkRate}} to {{f|IdleRate}}. | ||
Latest revision as of 17:54, 2 July 2025
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| Flag: | StartStandFrame |
| File(s): | art(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Applicable to: | VehicleTypes |
Specifies the starting frame index of this unit's standing animation sequence. Only applies to SHP-based units.
Bugs/Side-Effects/Unexpected Limitations
Unfortunately, this doesn't work. When not moving, the unit actually continues to use the walk sequence frames, only the rate changes from WalkRate to IdleRate.





