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StartStandFrame: Difference between revisions

From ModEnc²
Ported from ModEnc. Original author: DeathFish
 
Rain-Islet (talk | contribs)
m [bot] Batch update {{Bugs}} templates.
 
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Specifies the starting frame index of this unit's standing animation sequence. Only applies to [[SHP]]-based units.
Specifies the starting frame index of this unit's standing animation sequence. Only applies to [[SHP]]-based units.


=={{Bugs}}==
===={{Bugs}}====
Unfortunately, this doesn't work. When not moving, the unit actually continues to use the walk sequence frames, only the rate changes from {{f|WalkRate}} to {{f|IdleRate}}.
Unfortunately, this doesn't work. When not moving, the unit actually continues to use the walk sequence frames, only the rate changes from {{f|WalkRate}} to {{f|IdleRate}}.



Latest revision as of 17:54, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: StartStandFrame
File(s): art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: VehicleTypes


Specifies the starting frame index of this unit's standing animation sequence. Only applies to SHP-based units.

Bugs/Side-Effects/Unexpected Limitations

Unfortunately, this doesn't work. When not moving, the unit actually continues to use the walk sequence frames, only the rate changes from WalkRate to IdleRate.

See Also