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MissileSpeedVar: Difference between revisions

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Tag: Reverted
m Reverted edits by Crimsonum (talk) to last revision by MarkJFox
Tag: Rollback
 
Line 1: Line 1:
{{Flag
{{Flag
|values={{Values|percent}}
|values={{Values|float}}
|files={{ini|rules}}
|files={{ini|rules}}
|types={{Categ|General}}
|types={{Categ|General}}
Line 7: Line 7:
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|tsobsolete=yes
}}
}}


Specifies the speed fluctuation percentage of guided missiles ([[projectiles]] with [[ROT]] greater than 1).
According to the {{ini|rules}} comment, this flag would've defined the speed fluctuation percentage of guided missiles ([[projectiles]] with [[ROT]] greater than 1). It's read but not used.
 
Although this flag is valid, the effect is very minuscule – even with large values like {{tt|2000}}, the speed fluctuation is barely noticable.
 
== See Also ==
[[MissileROTVar]]

Latest revision as of 13:07, 5 June 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MissileSpeedVar
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: General

Logic related to MissileSpeedVar, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



According to the rules(md).ini comment, this flag would've defined the speed fluctuation percentage of guided missiles (projectiles with ROT greater than 1). It's read but not used.