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CarryOverMoney: Difference between revisions

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Used in singleplayer missions to inherit a players ending credits from the previous mission. The amount of credits shall not exceed the value specified by [[CarryOverCap]].
Used in singleplayer missions to inherit a players ending credits from the previous mission. The amount of credits shall not exceed the value specified by [[CarryOverCap]].


In {{ts}} and later games, this value the percentage of credits in specified as a fraction, thus 0.100000 is 10%, and 1.0 is 100%. Negative values can be used to remove credits.
In {{ts}} and later games, this value is the percentage of credits specified as a fraction, thus 0.100000 is 10%, and 1.0 is 100%. Negative values can be used to remove credits.


In {{ra}}, this appears to be a boolean toggle of 0 or 1.
In {{ra}}, this appears to be a boolean toggle of 0 or 1.

Latest revision as of 16:50, 6 May 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CarryOverMoney
File(s): Maps
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.0
Applicable to: Basic


Used in singleplayer missions to inherit a players ending credits from the previous mission. The amount of credits shall not exceed the value specified by CarryOverCap.

In Tiberian Sun and later games, this value is the percentage of credits specified as a fraction, thus 0.100000 is 10%, and 1.0 is 100%. Negative values can be used to remove credits.

In Red Alert, this appears to be a boolean toggle of 0 or 1.