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AI players use a different system, [[AIBaseSpacing]] is used instead of <tt>Adjacent</tt>, where the distance specified is a preferred spacing rather than a limit.
AI players use a different system, [[AIBaseSpacing]] is used instead of <tt>Adjacent</tt>, where the distance specified is a preferred spacing rather than a limit.


{{Bugs}}
=={{Bugs}}==
Specifying too large a value, such as <tt>Adjacent=10000</tt>, will affect the game's speed.
Specifying too large a value, such as <tt>Adjacent=10000</tt>, will affect the game's speed.



Latest revision as of 17:06, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Adjacent
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Special Values: -1 to -2147483647
Default: 3
Applicable to: BuildingTypes


After constructing a building, human players are only allowed to place it near their existing structures, at a maxiumum distance away in cells, as specified by Adjacent=, provided those nearby existing structures have BaseNormal=yes set.

Adjacent=0 means the new building must be placed in contact with an existing building without gap.

Adjacent=1 means there can be at most a 1 cell gap between an existing building and the new building.

Notes

AI players use a different system, AIBaseSpacing is used instead of Adjacent, where the distance specified is a preferred spacing rather than a limit.

Bugs/Side-Effects/Unexpected Limitations

Specifying too large a value, such as Adjacent=10000, will affect the game's speed.

Negative values will result in players being unable to place BuildingTypes, but the AI ​​can still place them normally.

See Also

EligibileForAllyBuilding

DeploysInto