AISafeDistance: Difference between revisions
Appearance
added warning note |
Rain-Islet (talk | contribs) mNo edit summary |
||
| (One intermediate revision by one other user not shown) | |||
| Line 6: | Line 6: | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Whenever the AI is instructed to gather at the enemy base through a script, it will gather this number of cells from the | Whenever the AI is instructed to gather at the enemy/ally base through a script, it will gather this number of cells from the center of the enemy/ally base. | ||
==Notes== | ==Notes== | ||
The value should be set with some caution. On maps with islands or peninsulas, a distance too high might gather them in an unreachable spot, this is especially annoying with transports. Alternately, setting the value too low, may result in AI players gathering within a sprawling enemy base, something more likely to happen when a mod adds more buildings to each faction. | The value should be set with some caution. On maps with islands or peninsulas, a distance too high might gather them in an unreachable spot, this is especially annoying with transports. Alternately, setting the value too low, may result in AI players gathering within a sprawling enemy base, something more likely to happen when a mod adds more buildings to each faction. | ||
==See Also== | |||
[[ScriptActions]] | |||
[https://ares-developers.github.io/Ares-docs/new/scripts.html#gather-at-base-54 AIFriendlyDistance] | |||
Latest revision as of 11:20, 17 April 2025
|
|
|
|
|
|
| Flag: | AISafeDistance |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Applicable to: | General |
Whenever the AI is instructed to gather at the enemy/ally base through a script, it will gather this number of cells from the center of the enemy/ally base.
Notes
The value should be set with some caution. On maps with islands or peninsulas, a distance too high might gather them in an unreachable spot, this is especially annoying with transports. Alternately, setting the value too low, may result in AI players gathering within a sprawling enemy base, something more likely to happen when a mod adds more buildings to each faction.





