CloakStop: Difference between revisions
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Whether this object with {{f|Cloakable|yes|link}} set only cloaks itself when it stops moving. The object can still be cloaked by {{f|CloakGenerator|yes|link}} buildings while on the move. If the object gained cloaking ability through experience, {{f|CloakStop}} does not apply and the object will also cloak when moving. | Whether this object with {{f|Cloakable|yes|link}} set only cloaks itself when it stops moving. The object can still be cloaked by {{f|CloakGenerator|yes|link}} buildings while on the move. If the object gained cloaking ability through experience, {{f|CloakStop}} does not apply and the object will also cloak when moving. | ||
{{bugs}} | =={{bugs}}== | ||
Despite remaining in {{ra2}} and {{yr}} INIs, this tag doesn't work in these games. | Despite remaining in {{ra2}} and {{yr}} INIs, this tag doesn't work in these games. | ||
Latest revision as of 17:15, 2 July 2025
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| Flag: | CloakStop |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | AircraftTypes, InfantryTypes, VehicleTypes |
Whether this object with Cloakable=yes set only cloaks itself when it stops moving. The object can still be cloaked by CloakGenerator=yes buildings while on the move. If the object gained cloaking ability through experience, CloakStop does not apply and the object will also cloak when moving.
Bugs/Side-Effects/Unexpected Limitations
Despite remaining in Red Alert 2 and Yuri's Revenge INIs, this tag doesn't work in these games.





