Hospital: Difference between revisions
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|default=no | |default=no | ||
|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
If set to yes, this [[BuildingType|building]] heals any [[InfantryTypes|infantry units]] that enter it. The building must also have | If set to yes, this [[BuildingType|building]] heals any [[InfantryTypes|infantry units]] that enter it. The building must also have [[Ammo]] set to a value greater than 0 to specify the number of times it can heal infantry. | ||
==Notes== | |||
While this flag is still valid in {{yr}}, its hospitals use {{f|InfantryGainSelfHeal|link}} instead, to grant map-wide healing support powers. | |||
== | =={{bugs}}== | ||
Giving the building a weapon will use up one <tt>Ammo</tt> each time the weapon fires, and eventually makes the building permanently unusuable (no firing = no healing) once it runs out. | |||
Using this on a building that also has {{f|Factory|UnitType|link}} or {{f|Factory|InfantryType|link}} set, causes the AI to spam only one type of unit from that factory; the first vehicle/infantry type that the AI can build (i.e. the AI [[house]] is listed as the object's {{f|Owner|link}}). | |||
Latest revision as of 17:26, 2 July 2025
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| Flag: | Hospital |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
If set to yes, this building heals any infantry units that enter it. The building must also have Ammo set to a value greater than 0 to specify the number of times it can heal infantry.
Notes
While this flag is still valid in Yuri's Revenge, its hospitals use InfantryGainSelfHeal instead, to grant map-wide healing support powers.
Bugs/Side-Effects/Unexpected Limitations
Giving the building a weapon will use up one Ammo each time the weapon fires, and eventually makes the building permanently unusuable (no firing = no healing) once it runs out.
Using this on a building that also has Factory=UnitType or Factory=InfantryType set, causes the AI to spam only one type of unit from that factory; the first vehicle/infantry type that the AI can build (i.e. the AI house is listed as the object's Owner).





