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Veterancy in RA2: Difference between revisions

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Veterancy is the term used to describe unit promotion in RA2/YR. By default there are two such levels, the first being 'veteran' and followed by 'elite'. Units attain veterancy promotions by destroying objects with points, until that accumulation exceeds the units own [[Points]] multiplied by [[VeteranRatio]].
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Each promotion level reached modifies the properties of the unit, according to the following multipliers found under the [General] section:
*[[VeteranCombat]]
*[[VeteranSpeed]]
*[[VeteranSight]]
*[[VeteranArmor]]
*[[VeteranROF]]
*[[VeteranCap]]
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When promoted from base to 'veteran' level, a unit is also granted a list of explicit abilities defined by the [[VeteranAbilities]] list, if set in the unit code, for the second stage promotion it will gain what's in [[EliteAbilities]]. The following abilities can be specified:
*FASTER (speed multiplier)
*STRONGER (armor multiplier)
*FIREPOWER (damage multiplier)
*ROF (fire rate multiplier)
*CRUSHER (adds crushing ability regardless of [[SpeedType]])
*C4 (receives C4 planting weapon, if weapon arrangement allows it)
*SCATTER (auto-scatter when attacked by [[StupidHunt]] or [[AutoCrush]] vehicles)
*GUARD_AREA (equivalent to [[DefaultToGuardArea]])
*SIGHT (sight range multiplier)
*SELF_HEAL (equivalent to [[SelfHealing]])
*FEARLESS (Infantry will not go prone when attacked)
*EXPLODES (Infantry will not use normal death [[Sequence]])
*RADAR_INVISIBLE (mini-map will not show unit to enemies)
*CLOAK (equivalent to [[Cloakable]])
*SENSORS (reveals cloaked units nearby)
*TIBERIUM_HEAL (used by Harvesters to regain health while on [[Tiberium]])
*TIBERIUM_PROOF (irrelevant)
*VEIN_PROOF (irrelevant)

Latest revision as of 02:55, 10 April 2025

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