Gunner: Difference between revisions
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why do we need a warning about negative, just say it must be positive? |
Rain-Islet (talk | contribs) m [bot] Batch update {{Bugs}} templates. |
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|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
If set, specifies that this object uses an [[IFV Weapon System]]. | If set, specifies that this object uses an [[IFV Weapon System]]. | ||
Originally used only on the IFV. In order for this flag to work as expected, the vehicle in question must have a [[TurretCount|TurretCount=]] value, and it has to be greater than zero. | Originally used only on the IFV. In order for this flag to work as expected, the vehicle in question must have a [[TurretCount|TurretCount=]] value, and it has to be greater than zero. | ||
{{bugs}} | =={{bugs}}== | ||
{{f|Gunner|yes}} vehicles use the passenger’s Temporal device to fire if it is equipped with a {{f|Temporal|yes|link}} weapon. This can be done safely, and the device is replaced once the infantry exits the vehicle. However, if the {{f|Gunner|yes}} vehicle is also {{f|OpenTopped|yes|link}}, the infantry with the Temporal weapon inside is still expected to fire on its own, but because it doesn’t have the Temporal device any more, the game crashes. | {{f|Gunner|yes}} vehicles use the passenger’s Temporal device to fire if it is equipped with a {{f|Temporal|yes|link}} weapon. This can be done safely, and the device is replaced once the infantry exits the vehicle. However, if the {{f|Gunner|yes}} vehicle is also {{f|OpenTopped|yes|link}}, the infantry with the Temporal weapon inside is still expected to fire on its own, but because it doesn’t have the Temporal device any more, the game crashes. | ||
*[[Ares]] 0.9 prevents infantry that has its temporal device taken away by the Gunner logic from firing out of an [[OpenTopped]] vehicle. | *[[Ares]] 0.9 prevents infantry that has its temporal device taken away by the Gunner logic from firing out of an [[OpenTopped]] vehicle. | ||
Latest revision as of 17:26, 2 July 2025
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| Flag: | Gunner |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | VehicleTypes |
If set, specifies that this object uses an IFV Weapon System.
Originally used only on the IFV. In order for this flag to work as expected, the vehicle in question must have a TurretCount= value, and it has to be greater than zero.
Bugs/Side-Effects/Unexpected Limitations
Gunner=yes vehicles use the passenger’s Temporal device to fire if it is equipped with a Temporal=yes weapon. This can be done safely, and the device is replaced once the infantry exits the vehicle. However, if the Gunner=yes vehicle is also OpenTopped=yes, the infantry with the Temporal weapon inside is still expected to fire on its own, but because it doesn’t have the Temporal device any more, the game crashes.
- Ares 0.9 prevents infantry that has its temporal device taken away by the Gunner logic from firing out of an OpenTopped vehicle.





