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ForceShieldPlayFadeSoundTime: Difference between revisions

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This flag specifies the number of frames short of {{TTL|ForceShieldDuration}} to start playing the [[sound]] specified by {{TTL|SpecialSound}} on a [[SuperWeaponType]] with {{TTL|Type|ForceShield}} after it has been activated.
This flag specifies the number of frames short of {{f|ForceShieldDuration|link}} to start playing the [[sound]] specified by {{f|SpecialSound|link}} on a [[SuperWeaponType]] with {{f|Type|ForceShield|link}} after it has been activated.


This is used to adjust the timing of the sound effect so that it ends as the Force Shield wears off. For desirable results, the value should be smaller than {{tt|ForceShieldDuration}} but greater than 0, even though any integer value is possible.
This is used to adjust the timing of the sound effect so that it ends as the Force Shield wears off. For desirable results, the value should be smaller than {{tt|ForceShieldDuration}} but greater than 0, even though any integer value is possible.

Latest revision as of 20:47, 4 April 2025

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Flag: ForceShieldPlayFadeSoundTime
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 50
Applicable to: General


This flag specifies the number of frames short of ForceShieldDuration to start playing the sound specified by SpecialSound on a SuperWeaponType with Type=ForceShield after it has been activated.

This is used to adjust the timing of the sound effect so that it ends as the Force Shield wears off. For desirable results, the value should be smaller than ForceShieldDuration but greater than 0, even though any integer value is possible.