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Determines a multiplier to movement speed of a unit with [[SpeedType]]=Float. It's also the default SpeedType of units with ship [[Locomotor]]. Also used to determine whether or not this particular terrain type is affected by [[WaterBound]].
Determines a multiplier to movement speed of a unit with [[SpeedType]]=Float when traversing tiles using this terrain type. It's also the default SpeedType of units with ship [[Locomotor]]. Also used to determine whether or not this particular terrain type is affected by [[WaterBound]].

Latest revision as of 20:47, 4 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Float
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0%
Applicable to: Terrain Types


Determines a multiplier to movement speed of a unit with SpeedType=Float when traversing tiles using this terrain type. It's also the default SpeedType of units with ship Locomotor. Also used to determine whether or not this particular terrain type is affected by WaterBound.