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Gravity: Difference between revisions

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|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|types={{Categ|AudioVisual}}
|types={{Categ|AudioVisual}}
|values={{values|unsigned integers}}
|values={{values|unsigned integer}}
|default=3
|ts=yes
|ts=yes
|fs=yes
|fs=yes
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|yr=yes
|yr=yes
}}
}}
Sets a constant used in calculating the gravity effect on ballistic missiles (anything with {{TTL|Arcing|yes}}).<br />The default setting is 1, the higher the setting the faster and lower the shells fly, with 50 enough to drastically flatten the arcs to something resembling normality at about range 1-8. However, at certain elevations and angles units will miss, hitting behind or next to their target.
Sets a constant used in calculating the gravity effect on things like ballistic [[projectiles]] (anything with {{f|Arcing|yes|link}}), [[Locomotor#Available_Locomotor_CLSIDs|hovering]] vehicles and [[BehavesLike#BehavesLike.3DSpark|spark]] particle systems. Higher value implies higher gravity.<br/>The higher the setting the faster and lower the shells fly, with 50 enough to drastically flatten the arcs to something resembling normality at about range 1-8. However, at certain elevations and angles units will miss, hitting behind or next to their target.
 
Setting Gravity to 0 will cause ballistic projectiles to remain still, fly backwards or to just explode straight away.
==Note==
*Affects units that use {{f|Locomotor|{4A582742-9839-11d1-B709-00A024DDAFD1}|link}} directly.

Latest revision as of 20:47, 4 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Gravity
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 3
Applicable to: AudioVisual


Sets a constant used in calculating the gravity effect on things like ballistic projectiles (anything with Arcing=yes), hovering vehicles and spark particle systems. Higher value implies higher gravity.
The higher the setting the faster and lower the shells fly, with 50 enough to drastically flatten the arcs to something resembling normality at about range 1-8. However, at certain elevations and angles units will miss, hitting behind or next to their target.

Setting Gravity to 0 will cause ballistic projectiles to remain still, fly backwards or to just explode straight away.

Note