AirRangeBonus: Difference between revisions
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When a unit gets ordered to attack an airborne target, it will strive to move into the [[Range]] value of its anti-air weapon, and stay there while attacking. Adding ''AirRangeBonus'' doesn't affect this behavior, but as it increases the weapon's effective firing range, it actually makes slow moving anti-air units more effective against targets that are able to escape from them (especially if they have {{f|OpportunityFire|yes|link}}), since they will automatically move in to cover a larger area. | When a unit gets ordered to attack an airborne target, it will strive to move into the [[Range]] value of its anti-air weapon, and stay there while attacking. Adding ''AirRangeBonus'' doesn't affect this behavior, but as it increases the weapon's effective firing range, it actually makes slow moving anti-air units more effective against targets that are able to escape from them (especially if they have {{f|OpportunityFire|yes|link}}), since they will automatically move in to cover a larger area. | ||
*<b>AirRangeBonus=<font style="color:red">-2</font></b> There will be no results. But this tag will be disabled. | *<b>AirRangeBonus=<font style="color:red">-2</font></b> There will be no results. But this tag will be disabled. | ||
If a unit with AirRangeBonus has a weapon with the projectile {{f|FlakScatter|yes|link}}, scatter effect is also increased accordingly: | If a unit with AirRangeBonus has a weapon with the projectile {{f|FlakScatter|yes|link}}, scatter effect is also increased accordingly: | ||
Latest revision as of 10:44, 4 April 2025
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| Flag: | AirRangeBonus |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). (Limited to: range in cells) |
| Default: | 0.0 |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag defines the additional range added to all of TechnoType's weapons when it is targeting objects in air. In order to do this, the weapon's projectile must have AA=yes set.
Notes
When a unit gets ordered to attack an airborne target, it will strive to move into the Range value of its anti-air weapon, and stay there while attacking. Adding AirRangeBonus doesn't affect this behavior, but as it increases the weapon's effective firing range, it actually makes slow moving anti-air units more effective against targets that are able to escape from them (especially if they have OpportunityFire=yes), since they will automatically move in to cover a larger area.
- AirRangeBonus=-2 There will be no results. But this tag will be disabled.
If a unit with AirRangeBonus has a weapon with the projectile FlakScatter=yes, scatter effect is also increased accordingly:
- If WeaponProjectile+FlakScatter has a small weapon range value but a unit large AirRangeBonus, it will greatly increase the scatter of BallisticScatter.
- If WeaponProjectile+FlakScatter has a large weapon range value but a unit small AirRangeBonus, it will have a smaller effect on BallisticScatter.





