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WeaponType: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This is used as a special case to specify the weapon used when firing the weapon. It is only used for Type=Nuke. It has not been fully established if others could be used. The weapon itself it not actually used (that bit is hardcoded), but it must be present as a placeholder.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|string|[[Weapons]]}}
|default=none
|types={{categ|BuildingTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
This is used as a special case to specify the weapon used when firing the weapon. It is only used for Type=Nuke. It has not been fully established if others could be used. The weapon defined here is only used for the orginal <tt>MultiSpecial</tt>, while on clones of <tt>MultiSpecial</tt>, it gets ignored and defaults to the setting on the original. Meaning that you could, for example, set the <tt>WeaponType</tt> to <tt>BikeMissile</tt> on <tt>MultiSpecial</tt> to hit any place on the map with that weapon when you fire the SW. If you create a clone of your superweapon and set the <tt>WeaponType</tt> to, say, <tt>90mm</tt>, this will get ignored - your clone will fire the BikeMissile from the original SW. This is applicable to both TS and RA2.

Latest revision as of 22:11, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: WeaponType
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Weapons)
Default: none
Applicable to: BuildingTypes


This is used as a special case to specify the weapon used when firing the weapon. It is only used for Type=Nuke. It has not been fully established if others could be used. The weapon defined here is only used for the orginal MultiSpecial, while on clones of MultiSpecial, it gets ignored and defaults to the setting on the original. Meaning that you could, for example, set the WeaponType to BikeMissile on MultiSpecial to hit any place on the map with that weapon when you fire the SW. If you create a clone of your superweapon and set the WeaponType to, say, 90mm, this will get ignored - your clone will fire the BikeMissile from the original SW. This is applicable to both TS and RA2.