WeaponStages: Difference between revisions
Appearance
en>Testid123 mNo edit summary |
m 9 revisions imported |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 9: | Line 9: | ||
==Note== | ==Note== | ||
*I set '''WeaponStages=7''' | <H1><font style="color:red">This is a problem that everyone should be aware of. For people who do not have knowledge or have never encountered a problem like this, it is not appropriate to delete other people's data.</font></h1> | ||
*I set '''WeaponStages=7''' until to '''WeaponStages=9''' and it appears that only a little [[IsGattling]] logic was used (about 1-2 seconds). Then, the sequence of using the weapons of [[TechnoTypes]] are immediately skipped to the final weapon. | |||
Latest revision as of 22:11, 31 March 2025
|
|
|
|
|
|
| Flag: | WeaponStages |
| File(s): | rulesmd.ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 6) |
| Applicable to: | VehicleTypes, BuildingTypes |
Specifies the number of stages to the weapon on this object if it also has IsGattling=yes set. You should also specify the delay between each stage with the StageN= and EliteStageN= statements.
This is limited to 6 stages maximum. Any more will cause errors.
Note
This is a problem that everyone should be aware of. For people who do not have knowledge or have never encountered a problem like this, it is not appropriate to delete other people's data.
- I set WeaponStages=7 until to WeaponStages=9 and it appears that only a little IsGattling logic was used (about 1-2 seconds). Then, the sequence of using the weapons of TechnoTypes are immediately skipped to the final weapon.





