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| {{stub}} | | {{disambig}} |
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| A weapon in RA2 is an object which ''normally'' deals damage.
| | * For the object class, see [[Weapons]] |
| | | * For the enumerated {{Rules}} flag, see [[WeaponX]] |
| In RA2, an object can have 4 four weapons
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| [[Primary]] - the main weapon.<br> | |
| [[Secondary]] - a second weapon that usually affects a different TechnoType to the Primary one.<br>
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| [[ElitePrimary]] - new Primary weapon to use when at 3 chevron status.<br>
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| [[EliteSecondary]] - new Secondary weapon to use when at 3 chevron status.<br>
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| The IFV has multiple weapons dependent upon infantry inside.
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| Weapons are modifed by a variety of factors including garrisoning and <tt>[[OpenTopped|OpenTopped=yes ]]</tt> which often affects [[Damage]], [[Range]] and [[ROF|Rate of Fire (ROF)]]
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| Special weapons such as the VirtualScanner and V3Launcher are often used by AI for targeting purposes or for spawning logic to work correctly.
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| {{WeaponsRelated}}
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Latest revision as of 22:11, 31 March 2025
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