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WaterBound: Difference between revisions

From ModEnc²
en>Starkku
Clarified the conditions upon which WaterBound applies.
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|values={{values|Booleans}}
|values={{values|Booleans}}
|default=no
|default=no
|types={{Categ|BuildingTypes}}
|types={{Categ|BuildingTypes}}, {{Categ|TerrainTypes}}
|ra=yes
|cs=yes
|am=yes
|yr=yes
|yr=yes
|ra2=yes
|ra2=yes
|ares=yes
|ts=yes
|ts=yes
|fs=yes
|hp=yes
}}
}}


Can be set to 'yes' or 'no' and determines if this BuildingType can only be placed on specific types of terrain tiles when constructed. The tiles upon which the structure can be placed are determined by [[SpeedType|SpeedType]] settings of tile terrain type. Specifically, if the value of Float SpeedType is higher than zero, the terrain type is affected by WaterBound.
Can be set to 'yes' or 'no' and determines if this object can only be placed on specific types of terrain tiles when constructed. These tiles consist of all tiles using a terrain type with [[SpeedType]] percentage value for [[Float]] being higher than 0%. [[Buildable]] is also ignored in the process.
 
{{f|Naval|yes|link}} on a building prevents placement on non-water like {{f|WaterBound|yes}} does.
==See also==
* [[Buildable]]
* [[PlaceAnywhere]]

Latest revision as of 22:11, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: WaterBound
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes, TerrainTypes


Can be set to 'yes' or 'no' and determines if this object can only be placed on specific types of terrain tiles when constructed. These tiles consist of all tiles using a terrain type with SpeedType percentage value for Float being higher than 0%. Buildable is also ignored in the process.

Naval=yes on a building prevents placement on non-water like WaterBound=yes does.

See also