WallModel: Difference between revisions
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{{ | {{Sectionheader | ||
|files={{Categ|ini=rules}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
This section of only consists of two applicable tags relating to the permeability of [[Wall|walls]] to projectiles: | |||
{| class="wikitable" | |||
|- | |||
! Option !! Value !! Description | |||
|- | |||
| [[AlliedWallTransparency]] || boolean || Allows allied units to shoot through allied walls when set to 'yes'. | |||
|- | |||
| [[WallPenetratorThreshold]] || percentage || The amount of [[Damage]] a unit must inflict before attempting to fire through walls to reach a target. | |||
|} | |||
==See also== | ==See also== | ||
[[ElevationModel]] | |||
[[AIBuildsWalls]] | |||
[[AIPickWallDefensePercent]] | |||
[[Category:Rules(md).ini Sections]] | [[Category:Rules(md).ini Sections]] | ||
[[Category:General Editing Information]] | |||
Latest revision as of 07:00, 19 April 2025
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| Section: | [WallModel] |
| File(s): | rules(md).ini |
This section of only consists of two applicable tags relating to the permeability of walls to projectiles:
| Option | Value | Description |
|---|---|---|
| AlliedWallTransparency | boolean | Allows allied units to shoot through allied walls when set to 'yes'. |
| WallPenetratorThreshold | percentage | The amount of Damage a unit must inflict before attempting to fire through walls to reach a target. |





