VoiceSpecialAttack: Difference between revisions
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{{ | {{Flag | ||
Specifies | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|values={{Values|string|Sound Entries}} | |||
|default=<none> | |||
|types={{Categ|Technoes}} | |||
|yr=yes | |||
|ra2=yes | |||
}} | |||
Specifies any valid sound to play when an unit is set on a mission that is not Harvest, Attack, Move, Attack Move, Enter, Capture or Unload. As any other missions are rarely, if ever assigned as a result of an order given to unit, in practice this only really plays when {{f|C4|link}} infantry are ordered to demolish a building or a healer infantry is assigned to Guard Area via self-click. | |||
Latest revision as of 22:11, 31 March 2025
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| Flag: | VoiceSpecialAttack |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Sound Entries) |
| Default: | <none> |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies any valid sound to play when an unit is set on a mission that is not Harvest, Attack, Move, Attack Move, Enter, Capture or Unload. As any other missions are rarely, if ever assigned as a result of an order given to unit, in practice this only really plays when C4 infantry are ordered to demolish a building or a healer infantry is assigned to Guard Area via self-click.





