VoicePrimaryWeaponAttack: Difference between revisions
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{{ | {{Flag | ||
Specifies | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|values={{Values|string|Sound Entries}} | |||
|default=<none> | |||
|types={{Categ|Technoes}} (YR) | |||
|yr=yes | |||
}} | |||
Specifies any valid sound to play when a rookie or veteran unit fires its primary weapon. If this value is not set or it is invalid, {{f|VoiceAttack|link}} is used instead. Elite units use the sound entries defined by {{f|VoicePrimaryEliteWeaponAttack|link}}{{Yro}}. | |||
For more information on how the firing voice is selected, see {{f|VoiceAttack|link}}. | |||
==See also== | |||
* {{f|VoiceAttack|link}} | |||
* {{f|VoicePrimaryEliteWeaponAttack|link}} | |||
* {{f|VoiceSecondaryWeaponAttack|link}} | |||
* {{f|VoiceSecondaryEliteWeaponAttack|link}} | |||
* {{f|VoiceIFVRepair|link}} | |||
Latest revision as of 22:11, 31 March 2025
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| Flag: | VoicePrimaryWeaponAttack |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Sound Entries) |
| Default: | <none> |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes (YR) |
Specifies any valid sound to play when a rookie or veteran unit fires its primary weapon. If this value is not set or it is invalid, VoiceAttack is used instead. Elite units use the sound entries defined by VoicePrimaryEliteWeaponAttack
.
For more information on how the firing voice is selected, see VoiceAttack.





