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VoiceIFVRepair: Difference between revisions

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When a unit is able to repair other units (i.e. its weapon damage is negative), its firing voice will change to {{f|VoiceIFVRepair}} so it is possible to not use an aggressive sound bite in a case where it is inappropriate. In Red Alert 2 and Yuri's Revenge this was hardcoded to be used on the Infantry Fighting Vehicle exclusively.
{{del}}
 
For more information on how the firing voice is selected, see {{f|VoiceAttack|link}}.
 
==For [AudioVisual]==
{{Flag
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|values={{Values|string|Sound Entries}}
|default=<none>
|types={{Categ|AudioVisual}}
|ra2=yes
|yr=yes
}}
 
Specifies any valid sound to play when a unit of type {{s|FV}} fires a weapon that deals negative damage. This does not work for any other TechnoType. If this value is not set or it is invalid, {{f|VoiceAttack|link}} is used instead.
 
==For [TechnoTypes]==
{{Flag
|name={{PAGENAME}}
|files={{categ|ini=rules}}
|types={{categ|Technoes}}
|values={{Values|string|Sound Entries}}
|default=<none>
|extver=<i>All versions</i>.
|ares=yes
|aresflag=yes
}}
 
Specifies any valid sound to play when a TechnoType fires a weapon that deals negative damage. If this value is not set or it is invalid, {{sl|AudioVisual|VoiceIFVRepair}} is used for units of type {{s|FV}}, {{sl|TechnoType|VoiceAttack}} otherwise.
 
=See also=
* {{f|VoiceAttack|link}}

Latest revision as of 06:13, 14 April 2025

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