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| When a unit is able to repair other units (i.e. its weapon damage is negative), its firing voice will change to {{f|VoiceIFVRepair}} so it is possible to not use an aggressive sound bite in a case where it is inappropriate. In Red Alert 2 and Yuri's Revenge this was hardcoded to be used on the Infantry Fighting Vehicle exclusively.
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| For more information on how the firing voice is selected, see {{f|VoiceAttack|link}}.
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| ==For [AudioVisual]==
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| {{Flag
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| |name={{PAGENAME}}
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| |files={{Categ|ini=rules}}
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| |values={{Values|string|Sound Entries}}
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| |default=<none>
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| |types={{Categ|AudioVisual}}
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| |ra2=yes
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| |yr=yes
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| }}
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| Specifies any valid sound to play when a unit of type {{s|FV}} fires a weapon that deals negative damage. This does not work for any other TechnoType. If this value is not set or it is invalid, {{f|VoiceAttack|link}} is used instead.
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| ==For [TechnoTypes]==
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| {{Flag
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| |name={{PAGENAME}}
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| |files={{categ|ini=rules}}
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| |types={{categ|Technoes}}
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| |values={{Values|string|Sound Entries}}
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| |default=<none>
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| |extver=<i>All versions</i>.
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| |ares=yes
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| |aresflag=yes
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| }}
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| Specifies any valid sound to play when a TechnoType fires a weapon that deals negative damage. If this value is not set or it is invalid, {{sl|AudioVisual|VoiceIFVRepair}} is used for units of type {{s|FV}}, {{sl|TechnoType|VoiceAttack}} otherwise.
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| =See also=
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| * {{f|VoiceAttack|link}}
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Latest revision as of 06:13, 14 April 2025
This article/file was added to the deletion list!