VeteranBountyCostMult: Difference between revisions
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en>Nighthawk200 Idiocy is rampant... |
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The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{ | The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{f|GetsBounty|yes|link}} to give the bounty that the attacking player receives. | ||
In other words:<br> | In other words:<br> | ||
{{ | {{f|VeteranBountyCostMult|link}} * {{f|Cost|link}} = Bounty given to attacking player. | ||
<b>However.</b> This multiplier will only apply if the attacking unit has Veteran status. If the unit has no promotions, then {{ | <b>However.</b> This multiplier will only apply if the attacking unit has Veteran status. If the unit has no promotions, then {{f|BountyCostMult|link}} will be used instead. If the unit is Elite, then {{f|EliteBountyCostMult|link}} will be used. | ||
Latest revision as of 22:11, 31 March 2025
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| Flag: | VeteranBountyCostMult |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Applicable to: | CombatDamage |
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Template:RockPatchFlag The value of this flag is multiplied by the cost of a unit that has been killed by a unit with GetsBounty=yes to give the bounty that the attacking player receives.
In other words:
VeteranBountyCostMult * Cost = Bounty given to attacking player.
However. This multiplier will only apply if the attacking unit has Veteran status. If the unit has no promotions, then BountyCostMult will be used instead. If the unit is Elite, then EliteBountyCostMult will be used.





